Backend Developer with experience in Game Design, Web-app Development, and Database Management. sethhdavis99@gmail.com | 443-244-5792
Hello! My name is Seth Davis, and I've been writing software and games since High School, beginning work at Bytelion in my senior year. In Bytelion I found myself comfortable in the developer role, as I worked with a variety of teams in a variety of projects. I learned languages like Ruby on Rails, and how to manage entire PostgreSQL databases like the massive database attractions within Argo. After becoming accepted to UMBC, I found myself involved in the UMBC Game Developer’s Club, where I was able to realize my passion for game development. Working with a team, I completed my first public game: Binary Bubbles. Now after joining IGDA, and continuing to expand my knowledge of software and game development, there is no more perfect industry for me other than software!
Immersive personal story as you battle corrupted versions of iconic Marvel characters and rise up against the demonic forces of Lilith to stop her reviving her evil master, Chthon.
Ongoing solo project developed using GODOT. An action beat em' up developed, engineered, and designed solely by myself.
A simple kart racer utilizing Unreal Engine 4's built in online functionality to allow players to race together across the internet!
A mind-bending first-person puzzle game created in Unreal Engine. Use different elements to effect to world around you in unique ways!
A fast-paced track building strategy game built in GameMaker Studio. Winner of the GMTK 2020 Game Jam!
Puzzle-platformer with the goal of moving code bubbles between objects to solve puzzles!
Navigation app for boaters looking to share info, find landmarks, and enjoy a community all on the open water.
JR Gameplay Engineer, May 2021 - Present
Backend Developer, October 2017 - August 2020
C++, Python, Unreal Engine, GameMaker, PostgreSQL, Ruby on Rails
Microsoft Office, Google Products and Services, Slack, GitHub, Atom, Postman, JIRA, Confluence, AWS